GAMES & PROJECTS

See the work I created and directed for AAA games including; Sinners of the Bloom, Board Kings, Pirate Kings, Poker Heat, and many more.

THE CLIENTS & PARTNERS

An original realistic 3D action-adventure developed for PC/Console in Unreal Engine. As Founder, Game & Art Director, I led a multidisciplinary team of 20+, shaping the game's visual identity, characters, world-building, and cinematic direction.

I co-founded Sort Jam, a shipped stylized puzzle game combining 3D and 2D, leading its game and art direction with a team of 10 and three outsourcing partners. My role covered the creative vision, characters, gameplay, and production.

An original character created for Pwnisher's Gauntlet of Gods challenge. Deadpool meets Wolverine, with sharp claws, a bad attitude, and absolutely no intention of taking herself seriously. Designed to carry both a strong visual identity and a cinematic personality. Meet the Red Rose.

A personal narrative-driven character concept about a former chemist turned pirate, shaped by betrayal, loss, and survival. Built around the idea that a character's history should be visible before a single word is spoken.

A casual mobile game where players build islands, raid others, and progress through fast-paced themed missions filled with rewarding gameplay moments.

A themed in-game event that brings known cinematic worlds into the game through collectible albums and animated moments.

A mobile trivia experience designed to feel playful, social, and visually engaging.

A competitive mobile poker game focused on high-stakes tournaments, progression, and social rivalry.

The cinematic video created to honor investors and donors, showcasing the impact and activities of the organization over the past years.

REACH OUT

A game, project, or even just a gaming chit-chat--reach out and let’s see what our future holds.

REACH OUT

A game, project, or even just a gaming chit-chat--reach out and let’s see what our future holds.