EVASION - A STORY OF BETRAYAL
A personal narrative-driven character concept about a former chemist turned pirate, shaped by betrayal, loss, and survival. Built around the idea that a character's history should be visible before a single word is spoken.
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RESPONSIBILITIES
I developed the character's story, visual identity, and final 3D design, using silhouette, costume, materials, and subtle details to express his past. My goal was to create a character whose personality, conflicts, and history could be understood through his appearance alone.
Evasion began as a character exploration for a larger narrative-driven pirate action game. While the game itself remains a concept, this character became my first step in exploring its world, story, and visual identity.

YEAR/S
2025
TOOLS
Unreal Engine, Blender, Zbrush, Marvelous Designer, Substance Painter
CATEGORY
Character Creator & Cinematic Director
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