EVASION - A STORY OF BETRAYAL

A personal narrative-driven character concept about a former chemist turned pirate, shaped by betrayal, loss, and survival. Built around the idea that a character's history should be visible before a single word is spoken.

00

RESPONSIBILITIES

I developed the character's story, visual identity, and final 3D design, using silhouette, costume, materials, and subtle details to express his past. My goal was to create a character whose personality, conflicts, and history could be understood through his appearance alone.

Evasion began as a character exploration for a larger narrative-driven pirate action game. While the game itself remains a concept, this character became my first step in exploring its world, story, and visual identity.


YEAR/S

2025

ROLE

Character Creator & Visual Development

ROLE

Character Creator & Visual Development

TOOLS

Unreal Engine, Blender, Zbrush, Marvelous Designer, Substance Painter

CATEGORY

Character Creator & Cinematic Director

01

Full body Tim's character design.

02

Close-up shot.

03

Main poster.

REACH OUT

A game, project, or even just a gaming chit-chat--reach out and let’s see what our future holds.

REACH OUT

A game, project, or even just a gaming chit-chat--reach out and let’s see what our future holds.