
SINNERS OF THE BLOOM
An original realistic 3D action-adventure developed for PC/Console in Unreal Engine. As Founder, Game & Art Director, I led a multidisciplinary team of 20+, shaping the game's visual identity, characters, world-building, and cinematic direction.
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RESPONSIBILITIES
I founded the studio and led a multidisciplinary team of 20+ across art and game development. I defined the visual direction, character identity, world-building, and gameplay vision, translating creative ideas into clear production goals. Alongside leading artists and external partners, I worked hands-on on cinematics, animation, sound, and combat development, while managing production and investor relationships.
Sinners follows Denzel through a world shaped by addiction and the Bloom. I built the visual direction around grounded realism, a sense of losing control, and cinematic storytelling. Those ideas shaped the characters, environments, atmosphere, and the way we wanted players to experience the world.
As Founder, Game & Art Director, I led a team of 20+ across creative and production, translating the vision into a cohesive artistic direction while working hands-on on cinematics, animation, sound, and combat development.
Watch the concept trailer I created, wrote, and directed.







YEAR/S
2022-2024
TOOLS
Unreal Engine, Blender, Substance Painter, Zbrush, Photoshop, Illustrator
CATEGORY
PC/Console | Realistic
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![Denzel locked character concept [post concept trailer]](https://framerusercontent.com/images/reK6B1KIPw0CEJP8pVfK47GPUs.png?width=5060&height=3000)
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