SORT JAM

I co-founded Sort Jam, a shipped stylized puzzle game combining 3D and 2D, leading its game and art direction with a team of 10 and three outsourcing partners. My role covered the creative vision, characters, gameplay, and production.

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RESPONSIBILITIES

I led a team of 10 and three outsourcing partners, directing Sort Jam's visual identity, characters, UI/UX, animation, sound, and gameplay. My hands-on work included character and environment art, while keeping the creative direction consistent across production. I also managed investor communication, reporting, and external production.

Sort Jam follows Limi as she restores her family’s legacy, one puzzle at a time. The art draws on Thai culture, with expressive characters and colorful environments. I wanted the world around the puzzle to have as much personality as the characters in it.

My role covered both the creative work and the business of making the game. I directed characters, environments, UI/UX, animation and sound, led the team and outsourcing partners, and handled investor communication and reporting. Sort Jam is live in app stores and remains in active development.

YEAR/S

2025-Present

ROLE

Co-Owner, Game & Art Director

ROLE

Co-Owner, Game & Art Director

TOOLS

Photoshop, Illustrator, Gemini, Blender, Substance Painter, Unity

CATEGORY

3D Stylized | Shipped

01

The core puzzle board and its environment. Players sort and match items to solve each level.

02

The Chef feature, with Ling Ling, the island’s clumsiest and luckiest monkey. Our chef’s kiss, pun intended.

03

The house environment, adapted to frame the core puzzle board.

04

The first progression environment. Stars earned in puzzle levels unlock tasks that gradually reveal the complete scene.

05

The shore environment, adapted to frame the core puzzle board.

06

The vault challenge for new players, designed to encourage repeat play through additional rewards.

07

Hunter Tournament. Players complete levels to climb the leaderboard.

08

The Happy Hour prize wheel. Players earn lantern tokens in levels, then spend them to spin. Every spin wins a reward.

REACH OUT

A game, project, or even just a gaming chit-chat--reach out and let’s see what our future holds.

REACH OUT

A game, project, or even just a gaming chit-chat--reach out and let’s see what our future holds.