
SORT JAM
I co-founded Sort Jam, a shipped stylized puzzle game combining 3D and 2D, leading its game and art direction with a team of 10 and three outsourcing partners. My role covered the creative vision, characters, gameplay, and production.
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RESPONSIBILITIES
I led a team of 10 and three outsourcing partners, directing Sort Jam's visual identity, characters, UI/UX, animation, sound, and gameplay. My hands-on work included character and environment art, while keeping the creative direction consistent across production. I also managed investor communication, reporting, and external production.
Sort Jam follows Limi as she restores her family’s legacy, one puzzle at a time. The art draws on Thai culture, with expressive characters and colorful environments. I wanted the world around the puzzle to have as much personality as the characters in it.
My role covered both the creative work and the business of making the game. I directed characters, environments, UI/UX, animation and sound, led the team and outsourcing partners, and handled investor communication and reporting. Sort Jam is live in app stores and remains in active development.










YEAR/S
2025-Present
TOOLS
Photoshop, Illustrator, Gemini, Blender, Substance Painter, Unity
CATEGORY
3D Stylized | Shipped
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