SORT JAM
A mobile puzzle game where players sort and match items in a fast-paced, endless loop while helping Limi restore her family’s legacy through progression and world-building.
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RESPONSIBILITIES
As the Founder and Partner, I was responsible for Game Direction, Art Direction, Graphic Design and UI UX, Animation, Sound Design, Game Design and Character Design.
Driven by a desire to create something joyful and meaningful, Sort Jam was born to elevate simple puzzle mechanics into an experience full of character, emotion, and identity. Inspired by Thai culture and expressive world-building, the goal was to create a game players don’t just play — but connect with.
Leading the project across all creative and gameplay aspects - including Game Direction, Art Direction, Graphic Design, UI/UX, Animation, Sound Design, Game Design, and Character Design - shaping a cohesive, polished experience where every detail works together seamlessly.

YEAR/S
2025-Present
TOOLS
Photoshop, Illustrator, Gemini, Blender, Substance Painter, Unity
CATEGORY
Mobile Games
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![This is our Chef's Kiss [pun intended], the Chef Feature, together with our Ling Ling, the mosty silly-lucky monkey on the island.](https://framerusercontent.com/images/5j471l5aHvggfcEZZjKDOJy76bQ.png?width=2064&height=2778)
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SEE ALSO











