
SINNERS OF THE BLOOM
A narrative-driven, semi-apocalyptic action-adventure about a young thief and a mysterious partner navigating a drug-infested world, chasing survival, love, and freedom after a catastrophic “bloom” changes everything.
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RESPONSIBILITIES
As the Founder, I was responsible for Game Direction, Art Direction, Animation, Sound Design, Cinecmatics and Combat Development.
Sinners of the Bloom was built around a darker, grounded idea — exploring addiction, identity, and the loss of control through the story of Denzel and the influence of the Bloom. The game aimed to translate a psychological, drug-driven experience into a raw third-person action narrative, where reality constantly bends and shifts. As Game & Art Director, I led a team of 20, defining the game’s tone, gameplay direction, and visual realism. Our goal was to create an intense, cinematic indie experience that feels personal, unsettling, and deeply immersive.
Click below to watch the concept trailer I was responsible for everything in it, From sounds, to music, to animation.
Early animation blockout:
YEAR/S
2022-2024
TOOLS
Unreal Engine, Blender, Substance Painter, Zbrush, Photoshop, Illustrator
CATEGORY
PC/Console
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![Denzel locked character concept [post concept trailer]](https://framerusercontent.com/images/reK6B1KIPw0CEJP8pVfK47GPUs.png?width=5060&height=3000)
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