SINNERS OF THE BLOOM

A narrative-driven, semi-apocalyptic action-adventure about a young thief and a mysterious partner navigating a drug-infested world, chasing survival, love, and freedom after a catastrophic “bloom” changes everything.

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RESPONSIBILITIES

As the Founder, I was responsible for Game Direction, Art Direction, Animation, Sound Design, Cinecmatics and Combat Development.

Sinners of the Bloom was built around a darker, grounded idea — exploring addiction, identity, and the loss of control through the story of Denzel and the influence of the Bloom. The game aimed to translate a psychological, drug-driven experience into a raw third-person action narrative, where reality constantly bends and shifts. As Game & Art Director, I led a team of 20, defining the game’s tone, gameplay direction, and visual realism. Our goal was to create an intense, cinematic indie experience that feels personal, unsettling, and deeply immersive.

Click below to watch the concept trailer I was responsible for everything in it, From sounds, to music, to animation.

Early animation blockout:

YEAR/S

2022-2024

ROLE

Founder, Game & Art Director

ROLE

Founder, Game & Art Director

TOOLS

Unreal Engine, Blender, Substance Painter, Zbrush, Photoshop, Illustrator

CATEGORY

PC/Console

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Denzel always had issues with the boys, he was the odd one, like most of us, kinda.

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Denzel needed to break through this family apartment as walking on the streets is dangerous when junkies are lurking.

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The moment Denzel was captured by the Gang's leader right hand executioner.

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Burning the drug fields after the huge spread of the mutant poppy flowers.

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A moment under the city's bridge.

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Denzel locked character concept [post concept trailer]

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Female cartel member concepts.

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Female cartel member concepts.

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Drug cartel members, Mid size.

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Drug cartel farmers and workers.

REACH OUT

Project, consulting, or even just a gaming chit-chat—reach out and let’s see what the future holds.

REACH OUT

Project, consulting, or even just a gaming chit-chat—reach out and let’s see what the future holds.