EVASION - A STORY OF BETREYAL
Personal narrative-driven concept centered on a lost chemist pirate navigating betrayal and survival.
00

RESPONSIBILITIES
I designed and created the main character, focusing on silhouette, detail, and storytelling through form and materials. As well as the story reveolving around him.
The goal was to build a character that visually carries his past - part scientist, part pirate, shaped by loss and conflict. Through design, modeling, and subtle details, we crafted a character that feels worn, complex, and deeply tied to the world and story.
The big wish was to make a pirate narrative driven action game one day. Time will tell.

YEAR/S
2025
TOOLS
Unreal Engine, Blender, Zbrush, Marvelous Designer, Substance Painter
CATEGORY
Personal Project
01

02

03

SEE ALSO











