EVASION - A STORY OF BETREYAL

Personal narrative-driven concept centered on a lost chemist pirate navigating betrayal and survival.

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RESPONSIBILITIES

I designed and created the main character, focusing on silhouette, detail, and storytelling through form and materials. As well as the story reveolving around him.

The goal was to build a character that visually carries his past - part scientist, part pirate, shaped by loss and conflict. Through design, modeling, and subtle details, we crafted a character that feels worn, complex, and deeply tied to the world and story.

The big wish was to make a pirate narrative driven action game one day. Time will tell.

YEAR/S

2025

ROLE

3D Character Artist

ROLE

3D Character Artist

TOOLS

Unreal Engine, Blender, Zbrush, Marvelous Designer, Substance Painter

CATEGORY

Personal Project

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Full body Tim's character design.

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Close-up shot.

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Main poster.

REACH OUT

Project, consulting, or even just a gaming chit-chat—reach out and let’s see what the future holds.

REACH OUT

Project, consulting, or even just a gaming chit-chat—reach out and let’s see what the future holds.